﻿using Silk.NET.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Test
{
    static internal class Def
    {
        public const string AssetPath = "./Asset";
        public static readonly string ShaderPath = Path.Combine(AssetPath, "Shader");
        public static readonly string TexturePath = Path.Combine(AssetPath, "Texture");

    }

    interface LearnClass
    {
        string Name { get; }
        void OnLoad();
        void OnUnload();
        void OnRender(double deltaTime);
        void OnUpdate(double deltaTime);
        void OnKeyDown(IKeyboard keyboard, Key key, int keyCode);
    }
}
